Magic doesn’t work with made up spells. It takes a willingness to accept second chances, ally with old enemies, and build new families to create the real magic that saves the world.
Midnight Bites:
A Vampire, a Werewolf, and a Detective walk into a bar… They’ll keep the peace, or leave in pieces.
CC’s a seasoned hunter, but something’s arrived that’s so scary, even the vampires are afraid to talk about it.
Luckily, she’s got a good team: a couple of vampires with scores to settle, a werewolf with a chip on her shoulder, and two human detectives willing to look the other way when things get weird. This is Austin.
But CC’s changing; she’s becoming like the monster she’s hunting. Her friends see it too.
How can she save anyone when she’s not sure she can save herself?
Midnight Wildes
What in the Seven Worlds does a Werewolf have to do to get a break?
All Eugene wants is a good time. What werewolf wouldn’t enjoy a free trip to Vegas with her best friend? If that means putting up with a few cranky vampires and witches. No sweat. But to be attacked by her own kind? Something’s wrong in Vegas.
Now she’s stuck in the Wildes and spelled into a mutt. The old troll who rescued them says it’s easy to get home.
They just need to fix the magic, free the werewolves, save the witches from themselves, and don’t forget: If they fail, all magic will crumble and take Vegas with it.


